Now, in about 20 minutes of play, I was able to try out about half of them, while my sparring partner went with the rest. Available to play in versus mode was part of the already revealed (more like leaked) roster for the final game, with Guile, Ryu, Chun-Li, and Juri as the returning fighters, along with newcomers Jamie, Kimberly, and to an extent, Luke, who was the very last character added into Street Fighter V. And the hands-on time with the demo at Brasil Game Show 2022, although limited, showed great promise. Sadly, V didn’t have nearly as strong as an effect on me, probably because of how botched of a launch it had, but also due to its razor-sharp focus on those who already knew how to be amazing at Street Fighter, with little to no room for players like me, in the basic to less-than good level of play.įrom the shift in producers to the tone from all the pre-preview footage shown up to this point, Street Fighter 6 looks to be going for just that type of people. I spent a frankly unhealthy amount of hours playing it online, and although not what anyone with a lick of professional skill would call me good, it was a fun learning experience. With Street Fighter IV, it was the closest I’ve ever gotten to trying just that. With each new entry in the series, I’m always overcome by the feeling of whether it will be “the one” which will make me want to step up my game and be more than a casual player. It’s undeniable that it’s been a part of my life ever since the release of Street Fighter II: World War on the Super Nintendo years ago. Few videogame franchises are as dear to me as Street Fighter.
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